Bluff Protocol is a 3D nuclear strategy game for up to six nations, each on its own island. Build missile silos, radars and air defenses, fight over oil and uranium, and decide who to trust. Radar can't tell your decoys from real warheads until they get close, so every launch might be a bluff.

Play against AI, or online with friends using a room code. No download needed.

HOW TO PLAY

Protect your Command Center: if it's destroyed, you're out. Win by destroying every rival Command Center, or get every nation to agree to peace and hold it for 15 minutes.

CONTROLS

Mouse & keyboard

• Left-drag: pan the camera · Right-drag: rotate · Mouse wheel: zoom

• WASD / arrow keys: move the camera

• Click a unit to select it, then click the map to send it

• Shift + click: select more than one unit · Shift + drag (or the ⬚ button): box select

• Shift + click the map: add waypoints to a unit's route

• Double-click a unit: select every unit of that type

• Alt + 1–5: save a control group · Shift + 1–5: select it

• Alt + click: ping the map for your allies

• Right-click: cancel / deselect · Esc: menu (settings, surrender, quit)

• Click the minimap to move the camera · Right-click the minimap to send selected units there

• Click your Command Center (or press U): open the rank-up panel

• 1–9: build (Silo, Radar, SAM, Lab, Airbase, Cruise Site, Depot, Naval Yard, Wall)

• Q: ballistic missile · C: cruise missile · E: decoy · I: ICBM

• R: radar spoof · X: blackout

• T: research · G: diplomacy · L: event log

• H: jump to your Command Center · Space: pause · M: mute

• All keys can be changed in Settings

Touch

• Tap to select, build and target · Double-tap a unit to select all of that type

• One-finger drag: pan · Pinch: zoom · Two-finger twist: rotate

• Cancel button: stop building or targeting

FEATURES

• Up to 6 nations: free-for-all, 3v3, 2v2v2, 4-nation or 1v1 against AI rivals with their own personalities, on three difficulty levels and two maps (Classic and Shattered)

• Online multiplayer with room codes, teams, ready checks and chat. Dropped players can rejoin, and the match carries on if the host leaves

• Bluff and counter-bluff: decoys, radar spoofing and blackouts, with air defenses set to fire at everything, only confirmed threats, or nothing

• Diplomacy: offer peace, trade resources, form alliances, declare war or break a treaty. Hold world peace for 15 minutes and everyone wins

• Ballistic and cruise missiles, fighters, bombers, mobile launchers, destroyers and submarines. Capture oil, uranium and other resource sites, research 21 technologies, and rank your Command Center up to 5 to unlock the ICBM

• Save & Continue: matches against the AI save automatically

• Daily challenges, 16 achievements, medals, cosmetic unlocks and a match summary with rematch

• Annex the islands of fallen nations, plus a guided tutorial and dynamic music

Tip: Click the fullscreen button in the bottom-right corner for the best experience.

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Contact: contact@lynxeongames.com

Updated 1 day ago
Published 3 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorLynxeon Games
GenreStrategy
Tags3D, diplomacy, Island, missiles, nuclear, Real time strategy, Singleplayer, Tactical, War
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text
Second Strike was developed by Lynxeon Games with the help of Claude (Anthropic). The game's code, its procedurally generated 3D visuals and sound effects, and its in-game text were produced with AI assistance, then directed, tested and refined by Lynxeon Games.

Development log

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